THE WRONG GUIDE

A story-driven atmospheric horror game where the guide you follow may not be what it seems.

SINGLE-PLAYEROFFLINESTORY-DRIVENCOMING SOON
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THE STORY

What kind of experience is this? What is the player doing? What is the “guide”? Why should the player care? What feels wrong?

THE PREMISE
1 / 4

THE PREMISE

You were given instructions. They were supposed to keep you safe. Follow them. Don't question them. And whatever happens... don't leave the path.

THE GUIDE

“The guide said the cabin was safe. The lock on the outside suggested otherwise.”

— Field Notes, Day 3

2 / 4

THE GUIDE

It speaks through notes, signs, voices on the radio. It marks the way with paint, with lights, with breadcrumbs of certainty. You follow because the alternative is the unknown. And the unknown is where they are.

THE WRONGNESS
3 / 4

THE WRONGNESS

But sometimes the guide hesitates. A marker points two ways. A voice static-cracks into something else. The map shows a room that isn't there. The instruction says “safe” but your fingers find a lock on the outside.

THE CHOICE

⚠ PATH DIVERGENCE DETECTED

The guide has corrected itself. Proceed with caution.

4 / 4

THE CHOICE

How far do you follow before you stop? What happens when the guide leads you somewhere the guide itself warns you about? The path was never yours. But the choice to leave it... that might be the only thing that is.

The Wrong Guide is a single-player, offline, story-driven horror experience. No jump scares. No combat. Only observation, deduction, and the creeping certainty that something fundamental about your situation has been misrepresented.

BEYOND THE GUIDE

The environments you'll traverse. Each location holds its own rules, its own secrets, and its own relationship to the guide.

The Path

THE PATH

A narrow trail winding through ancient woods. The guide says stay on it. But the trees seem to lean inward, watching.

OPPRESSIVE
The Cabin

THE CABIN

A solitary structure in a clearing. The guide marks it as a safe haven. But the door opens inward, and the lock is on the outside.

UNCANNY
The Tower

THE TOWER

A concrete monolith rising from the fog. The guide says climb it for a better view. But the higher you go, the less you can see.

VERTIGO
The Subterrain

THE SUBTERRAIN

Tunnels beneath the surface. The guide says this is the shortcut. But the walls breathe, and the map doesn't match the territory.

CLAUSTROPHOBIC
1 / 4

FEATURES

Core pillars that define The Wrong Guide experience.

STORY-DRIVEN

Explore a mysterious narrative where not everything is what it seems. Uncover the truth behind the guide through environmental storytelling and subtle narrative clues.

01

SINGLE-PLAYER

A focused individual horror experience designed to be played alone. No co-op, no multiplayer — just you and the guide.

02

OFFLINE

No internet connection required to experience the game. Play anywhere, anytime, without DRM or always-online requirements.

03

EXPLORATION

Discover environments and clues at your own pace. The world rewards careful observation and patience.

04

PUZZLES

Pay attention. The world may be telling you something. Solve environmental puzzles that require you to question what you see and hear.

05

ATMOSPHERIC HORROR

Build tension through environment, sound, uncertainty, and anticipation. No jump scares — only dread.

06
CORE DESIGN

No Hand-Holding. No False Safety.

The Wrong Guide respects your intelligence. There are no objective markers, no quest logs, no highlighted interactables. The world communicates through environmental cues, audio, and the guide itself — which may or may not be reliable.

Every mechanic serves the narrative. Puzzles emerge from observation. Horror emerges from uncertainty. The guide emerges from the question: what happens when the only thing keeping you alive might be the thing leading you to your end?

SEE FOR YOURSELF

Two minutes of atmospheric horror. Watch the official trailer and decide if you can trust what you see.

The Wrong Guide - Official Trailer
OFFICIAL TRAILER1:47
100K+
VIEWS
98%
POSITIVE
50+
ARTICLES

MEDIA

Screenshots, gameplay footage, and concept art.

The Path - First steps into the unknown
The Path - First steps into the unknown
The Cabin - Safety or trap?
The Cabin - Safety or trap?
The Tower - Ascending into fog
The Tower - Ascending into fog
Environmental puzzle - Read the signs carefully
Environmental puzzle - Read the signs carefully
The Subterrain - Below the surface
The Subterrain - Below the surface
The Guide's instructions - Follow them?
The Guide's instructions - Follow them?
Atmospheric interior - Light and shadow
Atmospheric interior - Light and shadow
A moment of wrongness - Something changed
A moment of wrongness - Something changed
Gameplay footage - Path exploration
Gameplay footage - Path exploration
Gameplay footage - Cabin interior
Gameplay footage - Cabin interior
Gameplay footage - Puzzle solving
Gameplay footage - Puzzle solving
Early Path environment concept
Early Path environment concept
Cabin interior mood study
Cabin interior mood study
Tower architecture exploration
Tower architecture exploration
Subterrain tunnel system
Subterrain tunnel system
Guide UI/UX iterations
Guide UI/UX iterations
Character silhouette studies
Character silhouette studies

All media assets are available in the Press Kit for press and content creators.

VIEW PRESS KIT
STEAM

READY TO FOLLOW THE GUIDE?

A story-driven atmospheric horror game where the guide you follow may not be what it seems. Wishlist now to be notified when the guide becomes available.

Platform:PC (Windows)$7.99

STEAM PAGE

Steam capsule art

Single Player

Focused solo experience

Offline Play

No internet required

Steam Deck Verified

Optimized for handheld

No DRM

Play anywhere, anytime

Cloud Saves

Progress follows you

Full Controller Support

Play your way

By clicking “Wishlist on Steam” you will be redirected to the Steam store page.